The story of The Digital Museum of Modern Art is the story of its creator: W. Logan Fry. He had been a lawyer, artist and weaver, and by 1992, was weaving the patterns of microchips, which became part of the permanent collections of some of America's great art museums, including the Smithsonian American Art Museum and the Fine Arts Museums of San Francisco.

  In 1996, Logan became deeply influenced by “Being Digital” (1995) by Nicholas Negroponte. It was from there that he formulated a principle that became his mantra: “all art can be reduced to a sequence of binary bits, zeros and ones in endless succession.” It was a phrase he inscribed on his painting of Bill Gates in 1997. Click image for larger view.   All art can be reduced to a sequence of binary bits... zeros and ones in endless succession  

Negroponte's “Being Digital” was also the impetus for the creation of The Digital Museum of Modern Art. In the book, at p. 57-58 (paperback), Negroponte said:

  As we go online and deliver more and more bits and fewer and fewer atoms, the leverage of maintaining a physical museum will disappear. Even having a dedicated staff of officers, curators and preparators will lose some its significance as the museum becomes an electronic venue brought directly into your office, home and classroom.  

The Digital Museum of Modern Art was created six years later, on June 14, 2002, using POV-Ray. POV-Ray (a common acronym for the Persistence of Vision Ray Tracer) is a cross-platform, ray-tracing program that generates images from a text-based scene description. It was initially released July 29, 1991. Logan says he learned about the program from his daughter, a biochemical researcher, who used it to create models of the Cdc13 DNA-binding domain, in complex with telomeric DNA.  

The Digital Museum of Modern Art wasn't a physical building, composed of stone, steel and glass, it was a "virtual" building, a building built from zeros and ones. You couldn't feel it or touch it, but you could be fully immersed in it. The museum’s first virtual exhibition was hosted by The Beecher Center at The Butler Institute of American Art, Youngstown, Ohio, in the exhibition: “Digital Artists: Recent Works” from August 28, 2002, through 2002. Both the exterior and interior of DMoMA was shown, including exhibits featuring painting, weaving, digital screens, and film. Given the technical limitations of the day, it was in very small format.

   

The following year, the museum entered cyberspace, as announced in Rhizome: “Digital Museum of Modern Art Launches in Cyberspace,” August 28, 2003. Rhizome  champions born-digital art and culture  through commissions, exhibitions, scholarship, and digital preservation. Founded by artist Mark Tribe as a listserve including some of the first artists to work online, Rhizome has played an integral role in the history of contemporary art engaged with digital technologies and the internet.

William J. Mitchell, former Dean, School of Architecture and Planning, MIT, used the virtual representation of DMoMA to illustrate his definition of E-Topia in Atributos Urbanos. The third principle of E-Topia refers to the "smart functioning" of its spaces. The physical buildings of this cybercity will be smart constructions that interact with their inhabitants by means of screens, sensors and devices, connected in a network to make up a virtual nervous system.

Logan’s next great innovation, conceived July 10, 2004, was to bring the museum to the cellphone: “Marketers Going Mobile - Content for the (Really) Small ScreenAkron Beacon Journal, July 3, 2005. As reported in The Beacon Journal: "[Fry] saw the cellphone as another - perhaps better - way to show off the paintings, poetry and sculptures made by local artists. 'It's a museum in your pocket,' said Fry."

It was a conceptual breakthrough, which changed media forever.

digital artist W. Logan Fry showing the world's first art museum exhibit on a cellphone  

Nicholas Negroponte foresaw it 27 years ago: the leverage of maintaining a physical museum would soon disappear, and the museum would also become an electronic venue brought directly to the public by a personal phone or digital device. The Digital Museum of Modern Art has been at the forefront of these changes

  Director's Statement.   January 10, 2023